Virtual reality for training inmates


12/2020 – 11/2022 (24 months)

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Improving educational environments and the training offered in EU prisons through virtual reality technologies

The ViRTI project arises from the need to improve the educational environment and expand the training offer for inmates, who generally have limited access to technical facilities because they are in a closed and restricted environment.

Thus, ViRTI aims to use virtual reality technologies by creating virtual environments, compensating for the scarcity of resources (such as laboratories, materials and tools) in prison facilities.

In addition, by introducing interactive and gamification features in the learning contents provided to inmates, it will be possible to attract more participants and maintain their motivation, thus reducing drop-out rates.

With this project, it will be possible to increasingly encourage the application of content based on virtual reality in prisons, which will collaborate with education and training providers for this purpose. In this way, more inmates will benefit from this added value, as they will develop skills and competences, and acquire knowledge about sectors of the economy where there is a scarce workforce, hence increasing their employability.


  • France
  • Greece
  • Portugal
  • Spain


  • Erasmus + KA2 – Cooperation for Innovation and the Exchange of Good Practices Strategic Partnerships for adult education


Develop the use of virtual reality technologies for inmates’ training.

Determine the conditions for the successful introduction of virtual reality technologies in prison services for the training of prisoners.

Motivate inmates to engage in training.

Leverage on the interactions enabled by virtual reality to develop the inmates’ basic and transversal competences.

Develop guidelines for the use of virtual reality in the training of prisoners.

Expected outcomes

Research about virtual reality for education and training in several types of prison and detention establishments (including juvenile facilities):

  • State of the art analysis;
  • The potential of virtual reality;
  • Specifications that need to be taken into account.

How can virtual reality be used to develop links with the external economic world and, in particular, prepare inmates for the world modern job market?

  • Establishing use cases.

Virtual reality capsules based on 360° videos with interactive features to be tested with inmates, in France, Spain and Portugal.

A guide for implementing VR for education and training in prisons, integrating the conclusions of the piloting and key findings from the survey.

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