Cross-sectoral awareness building on mental health needs in the criminal justice system and on release
Virtual reality for training inmates
12/2020 – 11/2022 (24 months)
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The ViRTI project arises from the need to improve the educational environment and expand the training offer for inmates, who generally have limited access to technical facilities because they are in a closed and restricted environment.
Thus, ViRTI aims to use virtual reality technologies by creating virtual environments, compensating for the scarcity of resources (such as laboratories, materials and tools) in prison facilities.
In addition, by introducing interactive and gamification features in the learning contents provided to inmates, it will be possible to attract more participants and maintain their motivation, thus reducing drop-out rates.
With this project, it will be possible to increasingly encourage the application of content based on virtual reality in prisons, which will collaborate with education and training providers for this purpose. In this way, more inmates will benefit from this added value, as they will develop skills and competences, and acquire knowledge about sectors of the economy where there is a scarce workforce, hence increasing their employability.
Develop the use of virtual reality technologies for inmates’ training.
Determine the conditions for the successful introduction of virtual reality technologies in prison services for the training of prisoners.
Motivate inmates to engage in training.
Leverage on the interactions enabled by virtual reality to develop the inmates’ basic and transversal competences.
Develop guidelines for the use of virtual reality in the training of prisoners.
Research about virtual reality for education and training in several types of prison and detention establishments (including juvenile facilities):
How can virtual reality be used to develop links with the external economic world and, in particular, prepare inmates for the world modern job market?
Virtual reality capsules based on 360° videos with interactive features to be tested with inmates, in France, Spain and Portugal.
A guide for implementing VR for education and training in prisons, integrating the conclusions of the piloting and key findings from the survey.